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![]() Two-dimensional discrete simulation of burglary hotspots patrolled using different polcing strategies. Left: "Hot spot" policing where police (blue) gravitate towards the highest density crime areas is seen to quickly reduce overal crime with a simple deterent effect. Right: Random patrol where police follow a simple random walk. Deterence does not reduce crime in the simple random walk case. Burglars are shown in green. Simulations are part of the PhD thesis work of UCLA Math student Paul Jones. |
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hits since 06-22-06 |
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