Funded by the US National Science Foundation

 


Two-dimensional discrete simulation of burglary hotspots patrolled using different polcing strategies. Left: "Hot spot" policing where police (blue) gravitate towards the highest density crime areas is seen to quickly reduce overal crime with a simple deterent effect. Right: Random patrol where police follow a simple random walk. Deterence does not reduce crime in the simple random walk case. Burglars are shown in green. Simulations are part of the PhD thesis work of UCLA Math student Paul Jones.


 


Two-dimensional continuum simulation of burglary hotspots. The model is based on an advection-reaction-diffusion equation. Burglary rates are represented by color: green corresponds to the equilibrium rate; purple correspons to no crime; red corresponds to two times the equilibrium rate. The simulations were developed by Martin Short, a UCLA Postdoc on the UC MaSC Project.




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